von hier:
http://groups.google.com/group/alt.games...d4a8f3856a
. when does the game crash?
> It crashes just at the beginning. The CRASH000.TXT in attachment
One possible way to fix this should be to remove all FS prefixes in the
game, they aren't really needed.
If you are comfortable using a hex editor, you can open gamegfx.exe (make
a backup first!), find all occurences of "64 8A 04 18" and change the "64"
into "90" for all of them (everything in hex here).
Then delete ttdloadw.ovl to make sure these changes get imported there.
That should theoretically fix the problem.
--
Josef Drexler |
http://jdrexler.com/home/---------------...---------.
Please help Conserve Gravity | Email address is *valid*.
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Josef Drexler 29 Mai 20:22 Optionen anzeigen
Newsgroups: alt.games.microprose.transport-tyc
Von: Josef Drexler <nospam0.@joesbox.cjb.net> - Nachrichten dieses Autors suchen
Datum: Sun, 29 May 2005 18:22:02 GMT
Lokal: So 29 Mai 2005 20:22
Betreff: Re: TTDPatch on Win xp x64
Antwort an Autor | Weiterleiten | Drucken | Einzelne Nachricht | Original anzeigen | Missbrauch melden
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Stan Kondak 29 Mai 20:48
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done - 277 times replaced given String
> That should theoretically fix the problem.
The Game works now - thanks
Stan
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It's either that, or it doesn't restore it properly after a mode switch
from 64 bit mode. Perhaps it always restores it to the TIB instead of the
value it had before.
Either way, just removing all FS prefix instructions fixed the problem, so
I've integrated that into alpha 51 (as part of the win2k switch).
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